osg::GLBufferObjectSet::GLBufferObjectSet | ( | GLBufferObjectManager * | parent, | |
const BufferObjectProfile & | profile | |||
) |
virtual osg::GLBufferObjectSet::~GLBufferObjectSet | ( | ) | [protected, virtual] |
void osg::GLBufferObjectSet::handlePendingOrphandedGLBufferObjects | ( | ) |
void osg::GLBufferObjectSet::deleteAllGLBufferObjects | ( | ) |
void osg::GLBufferObjectSet::discardAllGLBufferObjects | ( | ) |
void osg::GLBufferObjectSet::flushAllDeletedGLBufferObjects | ( | ) |
void osg::GLBufferObjectSet::discardAllDeletedGLBufferObjects | ( | ) |
void osg::GLBufferObjectSet::flushDeletedGLBufferObjects | ( | double | currentTime, | |
double & | availableTime | |||
) |
GLBufferObject* osg::GLBufferObjectSet::takeFromOrphans | ( | BufferObject * | bufferObject | ) |
GLBufferObject* osg::GLBufferObjectSet::takeOrGenerate | ( | BufferObject * | bufferObject | ) |
void osg::GLBufferObjectSet::moveToBack | ( | GLBufferObject * | to | ) |
Referenced by osg::GLBufferObject::bindBuffer().
void osg::GLBufferObjectSet::addToBack | ( | GLBufferObject * | to | ) |
void osg::GLBufferObjectSet::orphan | ( | GLBufferObject * | to | ) |
void osg::GLBufferObjectSet::remove | ( | GLBufferObject * | to | ) |
void osg::GLBufferObjectSet::moveToSet | ( | GLBufferObject * | to, | |
GLBufferObjectSet * | set | |||
) |
unsigned int osg::GLBufferObjectSet::size | ( | ) | const [inline] |
bool osg::GLBufferObjectSet::makeSpace | ( | unsigned int & | size | ) |
bool osg::GLBufferObjectSet::checkConsistency | ( | ) | const |
GLBufferObjectManager* osg::GLBufferObjectSet::getParent | ( | ) | [inline] |
OpenThreads::Mutex osg::GLBufferObjectSet::_mutex [protected] |
GLBufferObjectManager* osg::GLBufferObjectSet::_parent [protected] |
unsigned int osg::GLBufferObjectSet::_contextID [protected] |
BufferObjectProfile osg::GLBufferObjectSet::_profile [protected] |
unsigned int osg::GLBufferObjectSet::_numOfGLBufferObjects [protected] |
GLBufferObject* osg::GLBufferObjectSet::_head [protected] |
GLBufferObject* osg::GLBufferObjectSet::_tail [protected] |