Run TK and test your level...
How to make your own EPISODES?
1. Make some levels and name files LEVEL1.LEV,LEVEL2.LEV...LEVEL999.LEV.
2. Make new directory under LEVS directory eg. LEVS\DEATH
3. Move your LEVELx.LEV files to directory
4. Run game and start 1pl or 2pl game... your episode should be found at the
Choose Episode Menu. Select and KILL ALL!!!!
How to use your own graphics for your own levels and episodes?
1. Use efpconv to convert ingame graphics to some other format (like .bmp)
2. Modify graphics as you like but keep 8-bit palette always the same. Remember
that you don't need to modify graphics with "generated" in them. Just deleting
them will do. They will be regenerated when needed next time.
3. Save graphics to the directory where you are going to have your episode or
level.
4. Use efpconv to convert your graphics back to efp format.
5. Create default.ini (in case of an episode) or XXX.ini (in case of a level)
where XXX is the name of the level.
e.g. levs\myepisode\default.ini or levs\myepisode\level6.ini
6. Add entries from default.ini (located in TK root directory) to your own .ini
file. You don't need copy all of them. Just what you need.
7. Modify entries to include your graphics file.
-
Create entries also for files to be generated (you must have
new GameSpriteWalls_X and GameSpriteWall2 entries if you change
GameSpriteWalls and GameSpriteFloor2 if you change GameSpriteFloor).
-
You don't need to have those files ready because TK will generate them if they
are missing. If you for some reason happen to corrupt some of your original
graphic files (those with "generated" in the name), you can safely delete those
and play some default episode. That will regenerate those files.
e.g. line from original TK\default.ini (do not modify this):
GameSpriteWallClr = efps/polycolr.efp
your TK\levs\myepisode\default.ini
GameSpriteWallClr = levs\myepisode\mypolycolr.efp
8. Use editor to create/modify levels with new graphics.
9. Test it with TK!
Note! When TK loads ingame graphics before each level, it looks the level
spesific .ini file for the file information, then episode spesific and after
that the default .ini file if info is not found. Therefore you can always
include to your .ini file only those entries, which you need to change.
This also makes possible to use some graphics in the episode set by episode
spesific default.ini file and override the setting for a level with level
spesific .ini file.