Shaders

Shaders — Programmable pipeline abstraction

Synopsis

enum                ClutterShaderError;
struct              ClutterShader;
struct              ClutterShaderClass;
ClutterShader *        clutter_shader_new               (void);
void                clutter_shader_set_vertex_source    (ClutterShader *shader,
                                                         const gchar *data,
                                                         gssize length);
const gchar *       clutter_shader_get_vertex_source    (ClutterShader *shader);
void                clutter_shader_set_fragment_source  (ClutterShader *shader,
                                                         const gchar *data,
                                                         gssize length);
const gchar *       clutter_shader_get_fragment_source  (ClutterShader *shader);
gboolean            clutter_shader_compile              (ClutterShader *shader,
                                                         GError **error);
void                clutter_shader_release              (ClutterShader *shader);
gboolean            clutter_shader_is_compiled          (ClutterShader *shader);
void                clutter_shader_set_is_enabled       (ClutterShader *shader,
                                                         gboolean enabled);
gboolean            clutter_shader_get_is_enabled       (ClutterShader *shader);

void                clutter_shader_set_uniform          (ClutterShader *shader,
                                                         const gchar *name,
                                                         const GValue *value);
CoglHandle          clutter_shader_get_cogl_program     (ClutterShader *shader);
CoglHandle          clutter_shader_get_cogl_fragment_shader
                                                        (ClutterShader *shader);
CoglHandle          clutter_shader_get_cogl_vertex_shader
                                                        (ClutterShader *shader);

#define             CLUTTER_VALUE_HOLDS_SHADER_FLOAT    (x)
void                clutter_value_set_shader_float      (GValue *value,
                                                         gint size,
                                                         const gfloat *floats);
const gfloat *      clutter_value_get_shader_float      (const GValue *value,
                                                         gsize *length);
#define             CLUTTER_VALUE_HOLDS_SHADER_INT      (x)
void                clutter_value_set_shader_int        (GValue *value,
                                                         gint size,
                                                         const gint *ints);
const gint *        clutter_value_get_shader_int        (const GValue *value,
                                                         gsize *length);
#define             CLUTTER_VALUE_HOLDS_SHADER_MATRIX   (x)
void                clutter_value_set_shader_matrix     (GValue *value,
                                                         gint size,
                                                         const gfloat *matrix);
const gfloat *      clutter_value_get_shader_matrix     (const GValue *value,
                                                         gsize *length);

Object Hierarchy

  GObject
   +----ClutterShader

Properties

  "compiled"                 gboolean              : Read
  "enabled"                  gboolean              : Read / Write
  "fragment-source"          gchar*                : Read / Write
  "vertex-source"            gchar*                : Read / Write

Description

ClutterShader is an object providing an abstraction over the OpenGL programmable pipeline. By using ClutterShaders is possible to override the drawing pipeline by using small programs also known as "shaders".

ClutterShader is available since Clutter 0.6

Details

enum ClutterShaderError

typedef enum {
  CLUTTER_SHADER_ERROR_NO_ASM,
  CLUTTER_SHADER_ERROR_NO_GLSL,
  CLUTTER_SHADER_ERROR_COMPILE
} ClutterShaderError;

ClutterShader error enumeration

CLUTTER_SHADER_ERROR_NO_ASM

No ASM shaders support

CLUTTER_SHADER_ERROR_NO_GLSL

No GLSL shaders support

CLUTTER_SHADER_ERROR_COMPILE

Compilation error

Since 0.6


struct ClutterShader

struct ClutterShader;

The ClutterShader structure contains only private data and should be accessed using the provided API

Since 0.6


struct ClutterShaderClass

struct ClutterShaderClass {
};

The ClutterShaderClass structure contains only private data

Since 0.6


clutter_shader_new ()

ClutterShader *        clutter_shader_new               (void);

Create a new ClutterShader instance.

Returns :

a new ClutterShader.

Since 0.6


clutter_shader_set_vertex_source ()

void                clutter_shader_set_vertex_source    (ClutterShader *shader,
                                                         const gchar *data,
                                                         gssize length);

Sets the GLSL source code to be used by a ClutterShader for the vertex program.

shader :

a ClutterShader

data :

GLSL source code.

length :

length of source buffer (currently ignored)

Since 0.6


clutter_shader_get_vertex_source ()

const gchar *       clutter_shader_get_vertex_source    (ClutterShader *shader);

Query the current GLSL vertex source set on shader.

shader :

a ClutterShader

Returns :

the source of the vertex shader for this ClutterShader object or NULL. The returned string is owned by the shader object and should never be modified or freed

Since 0.6


clutter_shader_set_fragment_source ()

void                clutter_shader_set_fragment_source  (ClutterShader *shader,
                                                         const gchar *data,
                                                         gssize length);

Sets the GLSL source code to be used by a ClutterShader for the fragment program.

shader :

a ClutterShader

data :

GLSL source code.

length :

length of source buffer (currently ignored)

Since 0.6


clutter_shader_get_fragment_source ()

const gchar *       clutter_shader_get_fragment_source  (ClutterShader *shader);

Query the current GLSL fragment source set on shader.

shader :

a ClutterShader

Returns :

the source of the fragment shader for this ClutterShader object or NULL. The returned string is owned by the shader object and should never be modified or freed

Since 0.6


clutter_shader_compile ()

gboolean            clutter_shader_compile              (ClutterShader *shader,
                                                         GError **error);

Compiles and links GLSL sources set for vertex and fragment shaders for a ClutterShader. If the compilation fails and a GError return location is provided the error will contain the errors from the compiler, if any.

shader :

a ClutterShader

error :

return location for a GError, or NULL

Returns :

returns TRUE if the shader was succesfully compiled.

Since 0.8


clutter_shader_release ()

void                clutter_shader_release              (ClutterShader *shader);

Frees up any GL context resources held by the shader.

shader :

a ClutterShader

Since 0.6


clutter_shader_is_compiled ()

gboolean            clutter_shader_is_compiled          (ClutterShader *shader);

Checks whether shader is is currently compiled, linked and bound to the GL context.

shader :

a ClutterShader

Returns :

TRUE if the shader is compiled, linked and ready for use.

Since 0.8


clutter_shader_set_is_enabled ()

void                clutter_shader_set_is_enabled       (ClutterShader *shader,
                                                         gboolean enabled);

Enables a shader. This function will attempt to compile and link the shader, if it isn't already.

When enabled is FALSE the default state of the GL pipeline will be used instead.

shader :

a ClutterShader

enabled :

The new state of the shader.

Since 0.6


clutter_shader_get_is_enabled ()

gboolean            clutter_shader_get_is_enabled       (ClutterShader *shader);

Checks whether shader is enabled.

shader :

a ClutterShader

Returns :

TRUE if the shader is enabled.

Since 0.6


clutter_shader_set_uniform ()

void                clutter_shader_set_uniform          (ClutterShader *shader,
                                                         const gchar *name,
                                                         const GValue *value);

Sets a user configurable variable in the GLSL shader programs attached to a ClutterShader.

shader :

a ClutterShader.

name :

name of uniform in GLSL shader program to set.

value :

a ClutterShaderFloat, ClutterShaderInt or ClutterShaderMatrix GValue.

Since 1.0


clutter_shader_get_cogl_program ()

CoglHandle          clutter_shader_get_cogl_program     (ClutterShader *shader);

Retrieves the underlying CoglHandle for the shader program.

shader :

a ClutterShader

Returns :

A CoglHandle for the shader program, or NULL. The handle is owned by the ClutterShader and it should not be unreferenced. [transfer none]

Since 1.0


clutter_shader_get_cogl_fragment_shader ()

CoglHandle          clutter_shader_get_cogl_fragment_shader
                                                        (ClutterShader *shader);

Retrieves the underlying CoglHandle for the fragment shader.

shader :

a ClutterShader

Returns :

A CoglHandle for the fragment shader, or NULL. The handle is owned by the ClutterShader and it should not be unreferenced. [transfer none]

Since 1.0


clutter_shader_get_cogl_vertex_shader ()

CoglHandle          clutter_shader_get_cogl_vertex_shader
                                                        (ClutterShader *shader);

Retrieves the underlying CoglHandle for the vertex shader.

shader :

a ClutterShader

Returns :

A CoglHandle for the vertex shader, or NULL. The handle is owned by the ClutterShader and it should not be unreferenced. [transfer none]

Since 1.0


CLUTTER_VALUE_HOLDS_SHADER_FLOAT()

#define CLUTTER_VALUE_HOLDS_SHADER_FLOAT(x) (G_VALUE_HOLDS ((x), CLUTTER_TYPE_SHADER_FLOAT))

Evaluates to TRUE if x holds a ClutterShaderFloat.

x :

a GValue

Since 1.0


clutter_value_set_shader_float ()

void                clutter_value_set_shader_float      (GValue *value,
                                                         gint size,
                                                         const gfloat *floats);

Sets floats as the contents of value. The passed GValue must have been initialized using CLUTTER_TYPE_SHADER_FLOAT.

value :

a GValue

size :

number of floating point values in floats

floats :

an array of floating point values

Since 0.8


clutter_value_get_shader_float ()

const gfloat *      clutter_value_get_shader_float      (const GValue *value,
                                                         gsize *length);

Retrieves the list of floating point values stored inside the passed GValue. value must have been initialized with CLUTTER_TYPE_SHADER_FLOAT.

value :

a GValue

length :

return location for the number of returned floating point values, or NULL

Returns :

the pointer to a list of floating point values. The returned value is owned by the GValue and should never be modified or freed.

Since 0.8


CLUTTER_VALUE_HOLDS_SHADER_INT()

#define CLUTTER_VALUE_HOLDS_SHADER_INT(x) (G_VALUE_HOLDS ((x), CLUTTER_TYPE_SHADER_INT))

Evaluates to TRUE if x holds a ClutterShaderInt.

x :

a GValue

Since 1.0


clutter_value_set_shader_int ()

void                clutter_value_set_shader_int        (GValue *value,
                                                         gint size,
                                                         const gint *ints);

Sets ints as the contents of value. The passed GValue must have been initialized using CLUTTER_TYPE_SHADER_INT.

value :

a GValue

size :

number of integer values in ints

ints :

an array of integer values

Since 0.8


clutter_value_get_shader_int ()

const gint *        clutter_value_get_shader_int        (const GValue *value,
                                                         gsize *length);

Retrieves the list of integer values stored inside the passed GValue. value must have been initialized with CLUTTER_TYPE_SHADER_INT.

value :

a GValue

length :

return location for the number of returned integer values, or NULL

Returns :

the pointer to a list of integer values. The returned value is owned by the GValue and should never be modified or freed.

Since 0.8


CLUTTER_VALUE_HOLDS_SHADER_MATRIX()

#define CLUTTER_VALUE_HOLDS_SHADER_MATRIX(x) (G_VALUE_HOLDS ((x), CLUTTER_TYPE_SHADER_MATRIX))

Evaluates to TRUE if x holds a ClutterShaderMatrix.

x :

a GValue

Since 1.0


clutter_value_set_shader_matrix ()

void                clutter_value_set_shader_matrix     (GValue *value,
                                                         gint size,
                                                         const gfloat *matrix);

Sets matrix as the contents of value. The passed GValue must have been initialized using CLUTTER_TYPE_SHADER_MATRIX.

value :

a GValue

size :

number of floating point values in floats

matrix :

a matrix of floating point values

Since 0.8


clutter_value_get_shader_matrix ()

const gfloat *      clutter_value_get_shader_matrix     (const GValue *value,
                                                         gsize *length);

Retrieves a matrix of floating point values stored inside the passed GValue. value must have been initialized with CLUTTER_TYPE_SHADER_MATRIX.

value :

a GValue

length :

return location for the number of returned floating point values, or NULL. [out]

Returns :

the pointer to a matrix of floating point values. The returned value is owned by the GValue and should never be modified or freed. [array length=length][transfer none]

Since 0.8

Property Details

The "compiled" property

  "compiled"                 gboolean              : Read

Whether the shader is compiled and linked, ready for use in the GL context.

Default value: FALSE

Since 0.8


The "enabled" property

  "enabled"                  gboolean              : Read / Write

Whether the shader is currently used in the GL rendering pipeline.

Default value: FALSE

Since 0.6


The "fragment-source" property

  "fragment-source"          gchar*                : Read / Write

GLSL source code for the fragment shader part of the shader program.

Default value: NULL

Since 0.6


The "vertex-source" property

  "vertex-source"            gchar*                : Read / Write

GLSL source code for the vertex shader part of the shader program, if any

Default value: NULL

Since 0.6